Tag: gds

  • Galactic Defence Squadron Patch Notes v2.5

    Galactic Defence Squadron Patch Notes v2.5

    GDS HAS HAD SOME IMPROVEMENTS

    Version 2.5.0 of Galactic Defence Squadron is available now on PC and Nintendo Switch! This update is a fairly small one ahead of a 3.0 version due later on in 2022, mostly it revolves around tidying up existing code so I actually know what is going on but also there is the upgrade from Unreal Engine 4.26 to 4.27! Sure that has done loads of good stuff in the background that I am just not tot

    ally aware of.

    FULL PATCH NOTES

    New Logo. The most important update, the new 4MB Interactive Logo is now present in the game.

    Varied laser noises! Something that I have been meaning to do for ages, vary the pitch of the lasers so it is not the exact same “pew pew pew” when you are shooting.

    Refactored Blueprints This has been the bulk of the work for this update and almost none of it will benefit the player at this stage. As mentioned above, this work is to make it simpler for me to go back into the game and quickly understand how things are working. There was previously a whole mess of Blueprints that I had not set up brilliant in the first place but these are much tidier now. This will make the extensive work of the 3.0 upgrade much, much easier.

    The main targets for improvement were…

    – The enemy spawner
    – Player high score & save game logic
    – Game over conditions
    – The main menu

    Upgraded from 4.26 to 4.27 Lovely Unreal Engine upgrades.

    BUY THE GAME!

  • Galactic Defence Squadron Patch Notes v2.4.0

    Galactic Defence Squadron Patch Notes v2.4.0

    A FEW TWEAKS AND WE ARE HEADING FOR JAPAN!

    Version 2.4.0 of Galactic Defence Squadron is available now on PC and Nintendo Switch! This update comprises of a few bug fixes and the upgrading of Unreal Engine from 4.25 to 4.26. Also, the game will be releasing in Japan for the first time! Possibly around the middle of June, depends on how long it takes to get the page approved. So without further ado, here are the list of updates and fixes!

    FULL PATCH NOTES

    Quitting To Main Menu Music Issue. During a brief couple of seconds before the game kicks off, you can quit back to the Main Menu but then the main game music kicks in! This no longer happens and the game doesn’t start up despite you being on the Main Menu.

    Pause Menu ‘Menu’ Button Broke Not sure how or when or why, but it seemed to crash the game if you clicked the ‘Menu’ button. This has been fixed!

    Missing Tip! A placeholder tip made its way into the game, basically said something like ‘I should not be here! Something broke!’ and this has now actually been removed.

    Misaligned Tutorial Text Some dodgy word wrapping going on here, made it all look funky. No longer!

    Boost Is Always Working You could press the ‘Boost trigger’ during the menu and it would start increasing the Heat bar which could then result in you starting to the game with an overheated bar. Not ideal. This no longer happens as the control does not work unless you are actually in the game.

    Adding Some Backend Stuff To Detect Console/PC I used to switch over UI info (button names etc) manually but now, thanks to a very simple Blueprint Node, the game does this for me. It will detect if it is running on PC or Switch and change the text appropriately.

    Upgraded from 4.25 to 4.26 Lovely Unreal Engine upgrades.

    BUY THE GAME!