A FEW TWEAKS AND WE ARE HEADING FOR JAPAN!
Version 2.4.0 of Galactic Defence Squadron is available now on PC and Nintendo Switch! This update comprises of a few bug fixes and the upgrading of Unreal Engine from 4.25 to 4.26. Also, the game will be releasing in Japan for the first time! Possibly around the middle of June, depends on how long it takes to get the page approved. So without further ado, here are the list of updates and fixes!
FULL PATCH NOTES
Quitting To Main Menu Music Issue. During a brief couple of seconds before the game kicks off, you can quit back to the Main Menu but then the main game music kicks in! This no longer happens and the game doesn’t start up despite you being on the Main Menu.
Pause Menu ‘Menu’ Button Broke Not sure how or when or why, but it seemed to crash the game if you clicked the ‘Menu’ button. This has been fixed!
Missing Tip! A placeholder tip made its way into the game, basically said something like ‘I should not be here! Something broke!’ and this has now actually been removed.
Misaligned Tutorial Text Some dodgy word wrapping going on here, made it all look funky. No longer!
Boost Is Always Working You could press the ‘Boost trigger’ during the menu and it would start increasing the Heat bar which could then result in you starting to the game with an overheated bar. Not ideal. This no longer happens as the control does not work unless you are actually in the game.
Adding Some Backend Stuff To Detect Console/PC I used to switch over UI info (button names etc) manually but now, thanks to a very simple Blueprint Node, the game does this for me. It will detect if it is running on PC or Switch and change the text appropriately.
Upgraded from 4.25 to 4.26 Lovely Unreal Engine upgrades.
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