Galactic Defence Squadron Patch Notes v2.5


Version 2.5.0 of Galactic Defence Squadron is available now on PC and Nintendo Switch! This update is a fairly small one ahead of a 3.0 version due later on in 2022, mostly it revolves around tidying up existing code so I actually know what is going on but also there is the upgrade from Unreal Engine 4.26 to 4.27! Sure that has done loads of good stuff in the background that I am just not tot

ally aware of.


New Logo. The most important update, the new 4MB Interactive Logo is now present in the game.

Varied laser noises! Something that I have been meaning to do for ages, vary the pitch of the lasers so it is not the exact same “pew pew pew” when you are shooting.

Refactored Blueprints This has been the bulk of the work for this update and almost none of it will benefit the player at this stage. As mentioned above, this work is to make it simpler for me to go back into the game and quickly understand how things are working. There was previously a whole mess of Blueprints that I had not set up brilliant in the first place but these are much tidier now. This will make the extensive work of the 3.0 upgrade much, much easier.

The main targets for improvement were…

– The enemy spawner
– Player high score & save game logic
– Game over conditions
– The main menu

Upgraded from 4.26 to 4.27 Lovely Unreal Engine upgrades.