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Undead Blackout Patch Notes v3.1.0
Undead Blackout lives on! I think I left the last patch notes with a comment along the lines of ‘maybe the last patch ever?’. Ha yeah no. That was clearly never gonna be the case, I will be updating this game until the day I die. Update 3.1.0 is a relatively small one to be …
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Omvorm Patch Notes v1.3
Omvorm has been updated to v 1.3.0! Two updates in a year (kind of). Glorious stuff. This patch is mostly under the hood fixes ahead of a larger 2.0 release later on this year. The patch is available now on Nintendo Switch and PC! Upgraded to Unreal Engine 4.27 which gives us some lovely improvements under …
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Ballzout Patch Notes v1.2
BallzOut has had a small patch ahead of the larger patch coming later this year (hopefully)! The patch is available now on Nintendo Switch and PC! Upgraded to Unreal Engine 4.27 which makes absolutely everything better. Missing Delete Ballz button During practise sessions the ‘Delete Your Ballz’ button was not appearing, now it is back! Blueprint code …
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Galactic Defence Squadron Patch Notes v2.5
Version 2.5.0 of Galactic Defence Squadron is available now on PC and Nintendo Switch! This update is a fairly small one ahead of a 3.0 version due later on in 2022, mostly it revolves around tidying up existing code so I actually know what is going on but also there is the upgrade from Unreal …
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Galactic Defence Squadron Patch Notes v2.4.0
Version 2.4.0 of Galactic Defence Squadron is available now on PC and Nintendo Switch! This update comprises of a few bug fixes and the upgrading of Unreal Engine from 4.25 to 4.26. Also, the game will be releasing in Japan for the first time! Possibly around the middle of June, depends on how long it …
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Undead Blackout Patch Notes – Version 3.0
Undead Blackout’s last major update is here! Probably the last major one. I think. Will discuss that in more detail with a separate blog post. Anyway, there are a whole bunch of quality of life improvements to the game as well as a new playstyle, Survival Mode, to give you an added challenge. Pretty sure …
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Undead Blackout: Reanimated Edition Patch Notes v2.3
Undead Blackout: Reanimated Edition is currently going through some huge changes in preparation for release on Xbox One. Less on the gameplay side and much more on the polish and optimisation side. This has been sorely lacking for a while now so it is about flippin’ time. The original plan was just to launch with …
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Omvorm Patch Notes v1.2
While testing Omvorm a few weeks back something struck me about it while I was whizzing the shapes toward me as fast as I could. There was no actual incentive to do this quickly. You could take it all quite leisurely and still end up with roughly the same score. You see the game would …
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Undead Blackout v2.2 – Patch Notes
It has been so long since I last wrote patch notes for Undead Blackout that I have accidentally released two patches and precisely no notes. And so here is the super-massive-combined patch notes for versions 2.1 and 2.2. They are a combination of absolutely boring things and some genuinely good updates for the game. Patch …
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Omvorm Patch Notes v1.1
So that game we made in like 2 weeks has finally had a much-needed update. The first of maybe two more updates. Glorious stuff.
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Undead Blackout: Reanimated Edition Has Launched On Steam
After twelve months of dicking around and wasting time on boring “actual life stuff”, finally I have had the time to actually get Undead Blackout to the point I would like it to be at. This means I have rushed it onto Steam in time for the Summer Sale and while it still needs a …
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4MBlog: Looking Back At ‘Rescue On Fractulus’
Rescue On Fractulus was released in 1984 by LucasFilm Games, who would of course go on to become Lucasarts Entertainment. It appeared on pretty much all the popular platforms of the time such as the Atari 5200, ZX Spectrum, Apple II and the Commodore 64. It was one of my very earliest gaming memories. It …
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It Is Almost Time For Omvorm
Remember our little Unreal Engine Spring Jam entry that is coming to Nintendo Switch? Omvorm? Well, it is very nearly ready. But you guessed that from the title. It has taken a little under a month for me to spruce it up. New modes have been added. Tweaks have been made to the speed of …
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Menu’s, Highscores and Other Super Boring Undead Blackout Tasks
Our previous blog some 7 days ago was all about how we are moving into the Alpha build of Undead Blackout. The basic blocks were there but now literally everything else needed adding in. Well, the good news is that this process is almost done! Huzzah! Drinks all round. The best thing about this phase …
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Shape Shift Is Transforming Into Omvorm
Remember that UE4 Spring Jam game that I bashed together in like 3 days? We didn’t win or anything but that is fine, I am not sad. Honestly. Shape Shift is a great little game and with a bit of extra polish, it could be a brilliant game. And that is exactly what it is …
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Moving Into Undead Blackout’s Alpha Build. Again.
We announced the other week that Undead Blackout was getting a massive overhaul so I should probably let you know how that is going, right? Doesn’t really matter what you say at this point as that is what I am going to do. At the moment we are in the Alpha stage of development and …
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Undead Blackout Is Not Totally Dead Just Yet
It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to anyone at all, least of all me. When the game first released on February 3rd, 2017, I was exhausted and the game was an unfinished mess. It sold a few copies but not …
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Galactic Defence Squadron Has Been Updated
Galactic Defence Squadron was smashed together in just two weeks back in October 2016. It is a great little arcade space shooter featuring some truly excellent music and an endless supply of enemies to destroy. Since then it has sat on the App Store and Google Play in its unoptimised and very rough condition – …