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Category: Devblog

Devblog

Undead Blackout: Reanimated Edition Has Launched On Steam

Posted on June 26, 2019July 31, 2023 By Tom Gilchrist

After twelve months of dicking around and wasting time on boring “actual life stuff”, finally I have had the time to actually get Undead Blackout to the point I would like it to be at. This means I have rushed it onto Steam in time for the Summer Sale and…

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Devblog

It Is Almost Time For Omvorm

Posted on July 25, 2018July 31, 2023 By Tom Gilchrist

Remember our little Unreal Engine Spring Jam entry that is coming to Nintendo Switch? Omvorm? Well, it is very nearly ready. But you guessed that from the title. It has taken a little under a month for me to spruce it up. New modes have been added. Tweaks have been…

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Devblog

Menu’s, Highscores and Other Super Boring Undead Blackout Tasks

Posted on July 2, 2018July 31, 2023 By Tom Gilchrist

Our previous blog some 7 days ago was all about how we are moving into the Alpha build of Undead Blackout. The basic blocks were there but now literally everything else needed adding in. Well, the good news is that this process is almost done! Huzzah! Drinks all round. The…

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Devblog

Undead Blackout Is Not Totally Dead Just Yet

Posted on June 5, 2018July 31, 2023 By Tom Gilchrist

It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to anyone at all, least of all me. When the game first released on February 3rd, 2017, I was exhausted and the game was an unfinished mess. It sold…

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