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Category: News

Devblog

Undead Blackout: Reanimated Edition Has Launched On Steam

Posted on June 26, 2019July 31, 2023 By Tom Gilchrist

After twelve months of dicking around and wasting time on boring “actual life stuff”, finally I have had the time to actually get Undead Blackout to the point I would like it to be at. This means I have rushed it onto Steam in time for the Summer Sale and…

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News

4MBlog: Looking Back At ‘Rescue On Fractulus’

Posted on December 10, 2018December 18, 2025 By Tom Gilchrist

Rescue On Fractulus was released in 1984 by LucasFilm Games, who would of course go on to become Lucasarts Entertainment. It appeared on pretty much all the popular platforms of the time such as the Atari 5200, ZX Spectrum, Apple II and the Commodore 64. It was one of my…

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Devblog

It Is Almost Time For Omvorm

Posted on July 25, 2018July 31, 2023 By Tom Gilchrist

Remember our little Unreal Engine Spring Jam entry that is coming to Nintendo Switch? Omvorm? Well, it is very nearly ready. But you guessed that from the title. It has taken a little under a month for me to spruce it up. New modes have been added. Tweaks have been…

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Devblog

Menu’s, Highscores and Other Super Boring Undead Blackout Tasks

Posted on July 2, 2018July 31, 2023 By Tom Gilchrist

Our previous blog some 7 days ago was all about how we are moving into the Alpha build of Undead Blackout. The basic blocks were there but now literally everything else needed adding in. Well, the good news is that this process is almost done! Huzzah! Drinks all round. The…

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Archived

Shape Shift Is Transforming Into Omvorm

Posted on June 25, 2018July 31, 2023 By Tom Gilchrist

Remember that UE4 Spring Jam game that I bashed together in like 3 days? We didn’t win or anything but that is fine, I am not sad. Honestly. Shape Shift is a great little game and with a bit of extra polish, it could be a brilliant game. And that…

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Archived

Moving Into Undead Blackout’s Alpha Build. Again.

Posted on June 19, 2018July 31, 2023 By Tom Gilchrist

We announced the other week that Undead Blackout was getting a massive overhaul so I should probably let you know how that is going, right? Doesn’t really matter what you say at this point as that is what I am going to do. At the moment we are in the…

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Devblog

Undead Blackout Is Not Totally Dead Just Yet

Posted on June 5, 2018July 31, 2023 By Tom Gilchrist

It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to anyone at all, least of all me. When the game first released on February 3rd, 2017, I was exhausted and the game was an unfinished mess. It sold…

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Galactic Defence Squadron

Galactic Defence Squadron Has Been Updated

Posted on March 25, 2018July 31, 2023 By Tom Gilchrist

Galactic Defence Squadron was smashed together in just two weeks back in October 2016. It is a great little arcade space shooter featuring some truly excellent music and an endless supply of enemies to destroy. Since then it has sat on the App Store and Google Play in its unoptimised…

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