4MB Interactive was founded on August 10th 2015 (under our old name) by me, Tom Gilchrist. I was basically messing around with Unreal Engine trying to figure out how it works when I accidentally got a game through Steam Greenlight and was forced by Valve to become some vaguely professional outfit in order to flog my game on their lovely platform.

We have gone through a few names as I am incredibly indecisive and get bored quickly. First off we were Broken Pad Games, then we were Borderline Inappropriate Game Studios. That name was way too long (and also rubbish) so I decided to try and find a name with a bit of meaning. While reading about the Sega Master System, which was my first even games console, I saw that the game cartridges held up to 4 MB of memory (according to this website) and so inspiration was found and 4MB Interactive was born.

We release games for Console, PC, and Mobile devices and don’t like to stick to any one genre or type of game. Expect some experimentation!

Get in touch if you have any questions or just want to point out one of the many, many bugs in one of my games.

Meet The Team

Tom Gilchrist<br>Founder/Creative Director
Tom Gilchrist
Founder/Creative Director

As a one-man company, Tom basically does absolutely everything at 4MB Interactive including things he hates doing, like marketing, or things he is bad at, like making games. Loves a strong coffee.
FAVOURITE GAMES: Resident Evil 2, Tomb Raider 2, Alien Isolation, The Witcher 3

Dennis Purrkamp<br>CFO (Chief Feline Officer)
Dennis Purrkamp
CFO (Chief Feline Officer)

Dennis is primarily in charge of jumping on the keyboard in the middle of the development process. A vital function.
FAVOURITE GAMES: Chasing string, Jumping on your shoulders to attack your head