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Category: Devblog

What Next Now That Undead Blackout 3.0 Has Arrived?

Posted on February 8, 2021February 8, 2021 / by Tom Gilchrist /

I started writing this on February 3rd, 2021. Exactly four years ago I released the much anticipated (by my mum) Steam title

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Posted in Devblog, News, Undead Blackout

What Next For 2021? A New Game & Some Prototypes

Posted on January 7, 2021January 8, 2021 / by Tom Gilchrist /

This blog post is not going to be about our wondrous achievements in 2020 (*cough* there were not many) but more focused

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Posted in Devblog, News

Undead Blackout: Reanimated Edition Has Launched On Steam

Posted on June 26, 2019November 5, 2020 / by Tom Gilchrist /

After twelve months of dicking around and wasting time on boring “actual life stuff”, finally I have had the time to actually

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Posted in Devblog, News, Undead Blackout

It’s Another Update That Isn’t Really Saying Much

Posted on June 17, 2019November 5, 2020 / by Tom Gilchrist /

Back in February (my god that was ages ago) I wrote a blog about actually getting off my arse and doing some

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Posted in Devblog, Galactic Defence Squadron, Omvorm, Undead Blackout, Urban Jogging

Menu’s, Highscores and Other Super Boring Undead Blackout Tasks

Posted on July 2, 2018November 5, 2020 / by Tom Gilchrist /

Our previous blog some 7 days ago was all about how we are moving into the Alpha build of Undead Blackout. The

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Posted in Devblog, News, Undead Blackout

Shape Shift Is Transforming Into Omvorm

Posted on June 25, 2018November 5, 2020 / by Tom Gilchrist /

Remember that UE4 Spring Jam game that I bashed together in like 3 days? We didn’t win or anything but that is

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Posted in Devblog, News, Omvorm

Undead Blackout Is Not Totally Dead Just Yet

Posted on June 5, 2018November 5, 2020 / by Tom Gilchrist /

It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to

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Posted in Devblog, Undead Blackout

My First Game Jam

Posted on May 22, 2018November 5, 2020 / by Tom Gilchrist /

I think I mentioned in a previous post about the future of 4MB Interactive, I had the intention to try and build

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Posted in Devblog, Omvorm

You Are Now Leaving The Comfort Zone

Posted on April 18, 2018November 5, 2020 / by Tom Gilchrist /

Over the weekend of the 13th-15th April, I attended EGX Rezzed as I have done for the past three years. With my

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Posted in Devblog

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Recent Posts

  • What Next Now That Undead Blackout 3.0 Has Arrived?

    What Next Now That Undead Blackout 3.0 Has Arrived?

    February 8, 2021
  • Undead Blackout Patch Notes – Version 3.0

    Undead Blackout Patch Notes – Version 3.0

    February 3, 2021
  • What Next For 2021? A New Game & Some Prototypes

    What Next For 2021? A New Game & Some Prototypes

    January 7, 2021
  • Oh Hey, We Released A Game!?

    Oh Hey, We Released A Game!?

    November 14, 2020
  • Undead Blackout: Reanimated Edition Patch Notes v2.3

    Undead Blackout: Reanimated Edition Patch Notes v2.3

    August 19, 2020

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