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Author: Tom Gilchrist

Founder of 4MB Interactive and chief game maker person, Tom taught himself Unreal Engine 4 while working in a normal day job. By day he now works in the Social Commerce business (t-shirts!) and continues to make games whenever he can find the time.

Undead Blackout: Reanimated Edition Has Launched On Steam

Posted on June 26, 2019November 5, 2020 / by Tom Gilchrist /

After twelve months of dicking around and wasting time on boring “actual life stuff”, finally I have had the time to actually

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Posted in Devblog, News, Undead Blackout

It’s Another Update That Isn’t Really Saying Much

Posted on June 17, 2019November 5, 2020 / by Tom Gilchrist /

Back in February (my god that was ages ago) I wrote a blog about actually getting off my arse and doing some

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Posted in Devblog, Galactic Defence Squadron, Omvorm, Undead Blackout, Urban Jogging

4MB Interactive’s Mighty Plans For 2019

Posted on February 13, 2019November 5, 2020 / by Tom Gilchrist /

I feel like I have written a few of these “what we are doing in the future” things now and by and

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Posted in News

4MBlog: Looking Back At ‘Rescue On Fractulus’

Posted on December 10, 2018November 5, 2020 / by Tom Gilchrist /

Rescue On Fractulus was released in 1984 by LucasFilm Games, who would of course go on to become Lucasarts Entertainment. It appeared

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Posted in News

A Very Different Kind Of Blog Post

Posted on December 8, 2018November 5, 2020 / by Tom Gilchrist /

I have been sat in my bed trying to figure out how to write a blog post about how I have not

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Posted in News

It Is Almost Time For Omvorm

Posted on July 25, 2018November 5, 2020 / by Tom Gilchrist /

Remember our little Unreal Engine Spring Jam entry that is coming to Nintendo Switch? Omvorm? Well, it is very nearly ready. But

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Posted in News, Omvorm

Menu’s, Highscores and Other Super Boring Undead Blackout Tasks

Posted on July 2, 2018November 5, 2020 / by Tom Gilchrist /

Our previous blog some 7 days ago was all about how we are moving into the Alpha build of Undead Blackout. The

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Posted in Devblog, News, Undead Blackout

Shape Shift Is Transforming Into Omvorm

Posted on June 25, 2018November 5, 2020 / by Tom Gilchrist /

Remember that UE4 Spring Jam game that I bashed together in like 3 days? We didn’t win or anything but that is

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Posted in Devblog, News, Omvorm

Moving Into Undead Blackout’s Alpha Build. Again.

Posted on June 19, 2018November 5, 2020 / by Tom Gilchrist /

We announced the other week that Undead Blackout was getting a massive overhaul so I should probably let you know how that

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Posted in News, Undead Blackout

Undead Blackout Is Not Totally Dead Just Yet

Posted on June 5, 2018November 5, 2020 / by Tom Gilchrist /

It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to

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Posted in Devblog, Undead Blackout

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Any email enquires can be sent to tom@4mbinteractive.com

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Recent Posts

  • What Next Now That Undead Blackout 3.0 Has Arrived?

    What Next Now That Undead Blackout 3.0 Has Arrived?

    February 8, 2021
  • Undead Blackout Patch Notes – Version 3.0

    Undead Blackout Patch Notes – Version 3.0

    February 3, 2021
  • What Next For 2021? A New Game & Some Prototypes

    What Next For 2021? A New Game & Some Prototypes

    January 7, 2021
  • Oh Hey, We Released A Game!?

    Oh Hey, We Released A Game!?

    November 14, 2020
  • Undead Blackout: Reanimated Edition Patch Notes v2.3

    Undead Blackout: Reanimated Edition Patch Notes v2.3

    August 19, 2020

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