Omvorm Patch Notes v1.1

Omvorm Omvorm

Hey remember Omvorm? Us neither! But it has been updated so that is good

Omvorm has been dormant for a little while due to the fact I accidentally deleted the original game file like some kind of IDIOT person. Nintendo requires the original in order to update it with new stuff and so I was stuck but luckily for me, they are the nicest people in the world and they sent me back the file I originally sent them. What this means then is that Omvorm is getting a few updates! 

This first patch is fixing a few bugs that cropped up again and fixing some technical things in the backend. Patch 1.2 is going to tweak gameplay hugely and make some really important updates to the UI but I can talk all about that later on. 

Increased frame rate to 60 FPS from the original versions 30 FPS. Some effects and settings on Nintendo Switch lead to the game being played at 30 FPS but these have now been optimised so the game runs at a silky-smooth 60FPS whether docked or in hand-held mode. The PC version has also been bumped up to 60 FPS

Upgraded to Unreal Engine 4.24 which of course brings all the improvements that come with a new version of Epic’s engine. 

End game scores recalculated in multi-player mode to stop one player from getting into the lead and then simply ending the game in order to win. Now you receive 10,000 points for each life you have in play upon the end of the game. This, of course, means the surviving player receives at least 10,000 extra points which should mean they win the match as the other player has initiated the game over sequence. 

Stopped text expanding beyond high score table if you input your name as something super long. This looked super rubbish and ruined everything in your life if you ever saw it. Now scores/names are confined to the boxes.

All new logo because that is, of course, the most important thing to update in the game. The old 4MB logo is out and our fancy new 4MB logo is in. Is the game FGbetter for it? Yes. Yes, it is. 

Hopefully, it will not be almost a year until the next patch (it definitely won’t be a year) so Omvorm should receive a much-needed gameplay tweak over the next couple of months. What I have in mind fundamentally changes the core gameplay loop and I think massively for the better. 

BUY THE GAME!

Tom Gilchrist<br>Founder/Creative Director
Tom Gilchrist
Founder/Creative Director

As a one-man company, Tom basically does absolutely everything at 4MB Interactive including things he hates doing, like marketing, or things he is bad at, like making games. Loves a strong coffee.
FAVOURITE GAMES: Resident Evil 2, Tomb Raider 2, Alien Isolation, The Witcher 3

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