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NEWS & BLOGS

Oh Hey, We Released A Game!?

Oh Hey, We Released A Game!?

Tom GilchristNovember 14, 20202 min read

2020 has been a somewhat challenging year, hasn’t it? So challenging in fact that I built and released a game without really saying anything about…

Undead Blackout: Reanimated Edition Patch Notes v2.3

Undead Blackout: Reanimated Edition Patch Notes v2.3

Tom GilchristAugust 19, 2020

Undead Blackout: Reanimated Edition is currently going through some huge changes in preparation for release on Xbox One. Less on the gameplay side and much…

Omvorm Patch Notes v1.2

Omvorm Patch Notes v1.2

Tom GilchristJuly 29, 2020

While testing Omvorm a few weeks back something struck me about it while I was whizzing the shapes toward me as fast as I could.…

Undead Blackout v2.2 – Patch Notes

Undead Blackout v2.2 – Patch Notes

Tom GilchristJune 30, 2020

It has been so long since I last wrote patch notes for Undead Blackout that I have accidentally released two patches and precisely no notes.…

Omvorm Patch Notes v1.1

Omvorm Patch Notes v1.1

Tom GilchristApril 2, 2020

Omvorm Omvorm Omvorm has been dormant for a little while due to the fact I accidentally deleted the original game file like some kind of…

Springing Into Action

Springing Into Action

Tom GilchristMarch 25, 2020

2019 was rubbish, wasn’t it? I don’t know many people who had a good 2019. On a global level 2020 is a total train but…

A Quick Update & A New Game!

A Quick Update & A New Game!

Tom GilchristAugust 7, 2019

It hasn’t been the usual eleven months between blog posts so I don’t have loads to tell you about at the moment, just that two…

Undead Blackout: Reanimated Edition Has Launched On Steam

Undead Blackout: Reanimated Edition Has Launched On Steam

Tom GilchristJune 26, 2019

After twelve months of dicking around and wasting time on boring “actual life stuff”, finally I have had the time to actually get Undead Blackout…

It’s Another Update That Isn’t Really Saying Much

It’s Another Update That Isn’t Really Saying Much

Tom GilchristJune 17, 2019

Back in February (my god that was ages ago) I wrote a blog about actually getting off my arse and doing some work. It may…

4MB Interactive’s Mighty Plans For 2019

4MB Interactive’s Mighty Plans For 2019

Tom GilchristFebruary 13, 2019

I feel like I have written a few of these “what we are doing in the future” things now and by and large the hopes…

4MBlog: Looking Back At ‘Rescue On Fractulus’

4MBlog: Looking Back At ‘Rescue On Fractulus’

Tom GilchristDecember 10, 2018

Rescue On Fractulus was released in 1984 by LucasFilm Games, who would of course go on to become Lucasarts Entertainment. It appeared on pretty much…

A Very Different Kind Of Blog Post

A Very Different Kind Of Blog Post

Tom GilchristDecember 8, 2018

I have been sat in my bed trying to figure out how to write a blog post about how I have not written any blog…

It Is Almost Time For Omvorm

It Is Almost Time For Omvorm

Tom GilchristJuly 25, 2018

Remember our little Unreal Engine Spring Jam entry that is coming to Nintendo Switch? Omvorm? Well, it is very nearly ready. But you guessed that…

Menu’s, Highscores and Other Super Boring Undead Blackout Tasks

Menu’s, Highscores and Other Super Boring Undead Blackout Tasks

Tom GilchristJuly 2, 2018

Our previous blog some 7 days ago was all about how we are moving into the Alpha build of Undead Blackout. The basic blocks were…

Shape Shift Is Transforming Into Omvorm

Shape Shift Is Transforming Into Omvorm

Tom GilchristJune 25, 2018

Remember that UE4 Spring Jam game that I bashed together in like 3 days? We didn’t win or anything but that is fine, I am…

Moving Into Undead Blackout’s Alpha Build. Again.

Moving Into Undead Blackout’s Alpha Build. Again.

Tom GilchristJune 19, 2018

We announced the other week that Undead Blackout was getting a massive overhaul so I should probably let you know how that is going, right?…

Undead Blackout Is Not Totally Dead Just Yet

Undead Blackout Is Not Totally Dead Just Yet

Tom GilchristJune 5, 2018

It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to anyone at all,…

My First Game Jam

My First Game Jam

Tom GilchristMay 22, 2018

I think I mentioned in a previous post about the future of 4MB Interactive, I had the intention to try and build more experimental and…

You Are Now Leaving The Comfort Zone

You Are Now Leaving The Comfort Zone

Tom GilchristApril 18, 2018

Over the weekend of the 13th-15th April, I attended EGX Rezzed as I have done for the past three years. With my fourth trip, I…

Urban Jogging Is Improved, Updated & Back On The Road

Urban Jogging Is Improved, Updated & Back On The Road

Tom GilchristApril 6, 2018

I started working on Urban Jogging back in the summer of 2016, Undead Blackout was stuck in the Steam Greenlight limbo and so I thought…

Galactic Defence Squadron Has Been Updated

Galactic Defence Squadron Has Been Updated

Tom GilchristMarch 25, 2018

Galactic Defence Squadron was smashed together in just two weeks back in October 2016. It is a great little arcade space shooter featuring some truly…

2018 & Beyond – What Next For 4MB Interactive?

2018 & Beyond – What Next For 4MB Interactive?

Tom GilchristMarch 16, 2018

We have a new name in 4MB Interactive but what the heck are we actually going to do when it comes to making games? Over…

Announcing The Birth Of 4MB Interactive

Announcing The Birth Of 4MB Interactive

Tom GilchristMarch 10, 2018

The eagle-eyed among you (hi mum!) will have noticed a few changes have quietly been occurring over the last couple of weeks. Chiefly things like…