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Author: Tom Gilchrist

Founder of 4MB Interactive and chief game maker person, Tom taught himself Unreal Engine 4 while working in a normal day job. By day he now works in the Social Commerce business (t-shirts!) and continues to make games whenever he can find the time.

What Next For 2021? A New Game & Some Prototypes

Posted on January 7, 2021January 8, 2021 / by Tom Gilchrist /

This blog post is not going to be about our wondrous achievements in 2020 (*cough* there were not many) but more focused

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Posted in Devblog, News

Oh Hey, We Released A Game!?

Posted on November 14, 2020November 14, 2020 / by Tom Gilchrist /

2020 has been a somewhat challenging year, hasn’t it? So challenging in fact that I built and released a game without really

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Posted in Ballzout, News

Undead Blackout: Reanimated Edition Patch Notes v2.3

Posted on August 19, 2020November 5, 2020 / by Tom Gilchrist /

Undead Blackout: Reanimated Edition is currently going through some huge changes in preparation for release on Xbox One. Less on the gameplay

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Posted in News, Undead Blackout

Omvorm Patch Notes v1.2

Posted on July 29, 2020November 5, 2020 / by Tom Gilchrist /

While testing Omvorm a few weeks back something struck me about it while I was whizzing the shapes toward me as fast

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Posted in News, Omvorm

Undead Blackout v2.2 – Patch Notes

Posted on June 30, 2020November 5, 2020 / by Tom Gilchrist /

It has been so long since I last wrote patch notes for Undead Blackout that I have accidentally released two patches and

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Posted in News, Undead Blackout

Omvorm Patch Notes v1.1

Posted on April 2, 2020November 5, 2020 / by Tom Gilchrist /

So that game we made in like 2 weeks has finally had a much-needed update. The first of maybe two more updates. Glorious stuff.

Posted in News, Omvorm

Springing Into Action

Posted on March 25, 2020November 5, 2020 / by Tom Gilchrist /

What is happening with 2020? I do mean globally. But also with 4MB Interactive. One of these questions is answered in this blog…

Posted in News

A Quick Update & A New Game!

Posted on August 7, 2019November 5, 2020 / by Tom Gilchrist /

It hasn’t been the usual eleven months between blog posts so I don’t have loads to tell you about at the moment,

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Posted in News

Undead Blackout: Reanimated Edition Has Launched On Steam

Posted on June 26, 2019November 5, 2020 / by Tom Gilchrist /

After twelve months of dicking around and wasting time on boring “actual life stuff”, finally I have had the time to actually

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Posted in Devblog, News, Undead Blackout

It’s Another Update That Isn’t Really Saying Much

Posted on June 17, 2019November 5, 2020 / by Tom Gilchrist /

Back in February (my god that was ages ago) I wrote a blog about actually getting off my arse and doing some

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Posted in Devblog, Galactic Defence Squadron, Omvorm, Undead Blackout, Urban Jogging

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Any email enquires can be sent to tom@4mbinteractive.com

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Recent Posts

  • What Next For 2021? A New Game & Some Prototypes

    What Next For 2021? A New Game & Some Prototypes

    January 7, 2021
  • Oh Hey, We Released A Game!?

    Oh Hey, We Released A Game!?

    November 14, 2020
  • Undead Blackout: Reanimated Edition Patch Notes v2.3

    Undead Blackout: Reanimated Edition Patch Notes v2.3

    August 19, 2020
  • Omvorm Patch Notes v1.2

    Omvorm Patch Notes v1.2

    July 29, 2020
  • Undead Blackout v2.2 – Patch Notes

    Undead Blackout v2.2 – Patch Notes

    June 30, 2020

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