What Next For 2021? A New Game & Some Prototypes

This blog post is not going to be about our wondrous achievements in 2020 (*cough* there were not many) but more focused
This blog post is not going to be about our wondrous achievements in 2020 (*cough* there were not many) but more focused
2020 has been a somewhat challenging year, hasn’t it? So challenging in fact that I built and released a game without really
Undead Blackout: Reanimated Edition is currently going through some huge changes in preparation for release on Xbox One. Less on the gameplay
While testing Omvorm a few weeks back something struck me about it while I was whizzing the shapes toward me as fast
It has been so long since I last wrote patch notes for Undead Blackout that I have accidentally released two patches and
So that game we made in like 2 weeks has finally had a much-needed update. The first of maybe two more updates. Glorious stuff.
What is happening with 2020? I do mean globally. But also with 4MB Interactive. One of these questions is answered in this blog…
It hasn’t been the usual eleven months between blog posts so I don’t have loads to tell you about at the moment,
After twelve months of dicking around and wasting time on boring “actual life stuff”, finally I have had the time to actually
Back in February (my god that was ages ago) I wrote a blog about actually getting off my arse and doing some