Welcome to 4MB Interactive! A micro-indie studio found in North London.

GAMES

NEWS

  • Undead Blackout Patch Notes v3.1.0
    Undead Blackout Patch Notes v3.1.0

    Undead Blackout lives on! I think I left the last patch notes with a comment along the lines of ‘maybe the last patch ever?’. Ha yeah no. That was clearly …

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  • Omvorm Patch Notes v1.3
    Omvorm Patch Notes v1.3

    Omvorm has been updated to v 1.3.0! Two updates in a year (kind of). Glorious stuff. This patch is mostly under the hood fixes ahead of a larger 2.0 release …

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  • Ballzout Patch Notes v1.2
    Ballzout Patch Notes v1.2

    BallzOut has had a small patch ahead of the larger patch coming later this year (hopefully)! The patch is available now on Nintendo Switch and PC! Upgraded to Unreal Engine …

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  • Galactic Defence Squadron Patch Notes v2.5
    Galactic Defence Squadron Patch Notes v2.5

    Version 2.5.0 of Galactic Defence Squadron is available now on PC and Nintendo Switch! This update is a fairly small one ahead of a 3.0 version due later on in …

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  • Galactic Defence Squadron Patch Notes v2.4.0
    Galactic Defence Squadron Patch Notes v2.4.0

    Version 2.4.0 of Galactic Defence Squadron is available now on PC and Nintendo Switch! This update comprises of a few bug fixes and the upgrading of Unreal Engine from 4.25 …

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  • Undead Blackout Patch Notes – Version 3.0
    Undead Blackout Patch Notes – Version 3.0

    Undead Blackout’s last major update is here! Probably the last major one. I think. Will discuss that in more detail with a separate blog post. Anyway, there are a whole …

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  • Undead Blackout: Reanimated Edition Patch Notes v2.3
    Undead Blackout: Reanimated Edition Patch Notes v2.3

    Undead Blackout: Reanimated Edition is currently going through some huge changes in preparation for release on Xbox One. Less on the gameplay side and much more on the polish and …

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  • Omvorm Patch Notes v1.2
    Omvorm Patch Notes v1.2

    While testing Omvorm a few weeks back something struck me about it while I was whizzing the shapes toward me as fast as I could. There was no actual incentive …

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