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A tiny little indie dev based in North London, making games for mobile, PC and console with Unreal Engine 4.

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4MB Interactive

Latest News & Devblogs

  • Menu’s, Highscores and Other Super Boring Undead Blackout Tasks
    Menu’s, Highscores and Other Super Boring Undead Blackout Tasks By Tom Gilchrist – 2nd July 2018 Our previous blog some 7 days ago was all about how we are moving into the Alpha build of Undead Blackout. The basic blocks were there but ...[Read More]
  • Shape Shift Is Transforming Into Omvorm
    Shape Shift Is Tranforming Into Omvorm By Tom Gilchrist Remember that UE4 Spring Jam game that I bashed together in like 3 days? We didn’t win or anything but that is fine, I am not sad. Honestly. Shape Shift is a great little game and with a ...[Read More]
  • Moving Into Undead Blackout’s Alpha Build. Again.
    Moving Into Undead Blackout’s Alpha Build. Again. By Tom Gilchrist We announced the other week that Undead Blackout was getting a massive overhaul so I should probably let you know how that is going., right? Doesn’t really matter what ...[Read More]
  • Undead Blackout Is Not Totally Dead Just Yet
    Undead Blackout Is Not Dead Just Yet By Tom Gilchrist It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to anyone at all, least of all me. When the game first released on February 3rd 2017, I was ...[Read More]
  • My First Game Jam
    My First Game Jam by Tom Gilchrist I think I mentioned in a previous post about the future of 4MB Interactive, I had the intention to try and build more experimental and tightly focused games. Well I have made good on this promise with the creation ...[Read More]