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A tiny little indie dev based in North London, making games for mobile, PC and console with Unreal Engine 4.

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4MB Interactive

Latest News & Devblogs

  • Moving Into Undead Blackout’s Alpha Build. Again.
    Moving Into Undead Blackout’s Alpha Build. Again. By Tom Gilchrist We announced the other week that Undead Blackout was getting a massive overhaul so I should probably let you know how that is going., right? Doesn’t really matter what ...[Read More]
  • Undead Blackout Is Not Totally Dead Just Yet
    Undead Blackout Is Not Dead Just Yet By Tom Gilchrist It is safe to say that Undead Blackout has not been a huge success and this should come as no surprise to anyone at all, least of all me. When the game first released on February 3rd 2017, I was ...[Read More]
  • My First Game Jam
    My First Game Jam by Tom Gilchrist I think I mentioned in a previous post about the future of 4MB Interactive, I had the intention to try and build more experimental and tightly focused games. Well I have made good on this promise with the creation ...[Read More]
  • You Are Now Leaving The Comfort Zone
    You Are Now Leaving The Comfort Zone By Tom Gilchrist Over the weekend of the 13th-15th April, I attended EGX Rezzed as I have done for the past three years. With my fourth trip I expected much the same as before, I would leave having played some ...[Read More]
  • URBAN JOGGING Is Improved, Updated & Back On The Road
    Urban Jogging Is Improved, Updated & Back On The Road by Tom Gilchrist I started working on Urban Jogging back in the summer of 2016, Undead Blackout was stuck in the Steam Greenlight limbo and so I thought it might be nice to work on a quick ...[Read More]