• 4MB Interactive’s Mighty Plans For 2019
    I feel like I have written a few of these “what we are doing in the future” things now and by and large the hopes and dreams contained within have all failed to come to fruition. This is down to one thing – me. Yes that old stumbling block of […]
  • 4MBlog: Looking Back At ‘Rescue On Fractulus’
    NOTE: 4MBlog is a series which focuses on everything except our own games. This could be retrospectives on old classics, a look at the most recent gaming trends or something totally random. You get the idea. Rescue On Fractulus was released in 1984 […]
  • A Very Different Kind Of Blog Post
    I have been sat in my bed trying to figure out how to write a blog post about how I have not written any blog posts for ages and (shockingly) I don’t seem to be able to get started. Well, until this little burst anyway. But this is just […]
  • It Is Almost Time For Omvorm
    Remember our little Unreal Engine Spring Jam entry that is coming to Nintendo Switch? Omvorm? Well it is very nearly ready. But you guessed that from the title. It has taken a little under a month for me to spruce it up. New modes have been added. […]
  • Menu’s, Highscores and Other Super Boring Undead Blackout Tasks
    Our previous blog some 7 days ago was all about how we are moving into the Alpha build of Undead Blackout. The basic blocks were there but now literally everything else needed adding in. Well the good news is that this process is almost done! […]